![]() When you choose to look at the history of an Age, you will be given a list of all historical events in chronological order. Age of Legends, Age of Heroes, Age of Humans) due to the death of megabeasts, and they sometimes even regress due to the creation of night creatures and the birth of new megabeasts. Ages commonly advance during world generation (e.g. Pressing c while looking at the political map will show local government territories instead of civilizations, but that's generally a pretty messy scene.ĭuring world generation, the Ages are named for the greatest powers extant in the world. You can also see how territories changes over time by moving 10 or 100 years forward and back through time. Civilizations can lay claim to the same area, causing the colored territory markers to overlap. The geographic map is colored (blue seas, gray mountains, green forests etc.) while the political map's background is tan (think parchment) with colored fields corresponding to the territories of different civilizations. Press Enter while looking at the map to change between the political and geographical view of the world. If you are new to Dwarf Fortress, reading the map may be a little difficult, but play around with these buttons and you might get a better grasp of what you are seeing. From here you can view the territorial disputes between different civilizations and entities, including those who were destroyed before your starting year. The historical map is a relatively new and very cool feature of Legends mode. Temples are the central location of religions, and can be 'profaned' by historical figures, though it is not explained what this involves. Fortress, towers, shops, taverns, temples and more can all be found in this list. Structures are buildings found throughout the world. The histories of these various groups can be viewed as well, detailing events like when a site was founded, when a person was kidnapped, or when a road was completed. The number to the right indicates how many civilizations, local governments, and religions have existed throughout this world's history. Sites include things like towns, towers, fortresses, forest retreats, and caves.Ī list of the various regions of the world, along with the various historical events that occurred within those regions. The number to the right indicates how many sites have existed throughout this world's history. Historical figures include entries on megabeasts, forgotten beasts, demons, gods, dwarves, humans, goblins, kobolds, and named creatures. The number to the right indicates how many historical figures exist in this world's history. Otherwise, better get out there and adventure some more. If you chose to reveal all history during world generation, the number displayed should be 0. ![]() Legends information Number of Events Undiscovered Ī self-explanatory number indicating how many "legends" are still lost in the mists of time. 3.2 Legends viewing tools and visualisers.2 Exporting information from Legends Mode.Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world. You don't have to have an adventure or fortress game active in order to use legend mode. Past events can also be found by viewing coins or items with images, or by visiting abandoned fortresses and viewing the engraved tiles within. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. ![]() In fact, there are many ways for an adventurer to uncover the past. However, if you set the option to NO, then the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. Many players choose to design a world where the option Reveal all history is set to YES. Legends mode allows you to inspect the history of a world. You cannot start Legends mode (or Fortress or Adventurer mode) until you create a new world. Look up Gedor Echoprofaned and Arane Earthenringed.Legends mode is one of the three main methods of interacting with an already generated world. He managed to trick Legends Mode into thinking his false identity was a real one The forgotten beast essentially behaves as a regular villain in world gen. To the extent that Arane developed unique world gen events as an elf including marriage. They are all the same person although legends separates Gedor and Arane. Both share the false identity of Vabok Anvilromance Gedor Echoprofaned became Arane Earthenringed. Main | My View | View Issues | Change Log | RoadmapĠ011875: Forgotten Beast that created a false identity that became it's own unique entity in legends and world gen Anonymous | Login | Signup for a new account ![]()
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